It is not common for fans to ask that a game be delayed, but that is exactly what many ___aureola_ fanatics have been asking that 343 Industries relate to Halo Infinito, which is currently scheduled to launch around the world this December through Xbox One, Xbox Series S, Xbox Series X and PC. It is enough to say that the fanatics of the series are a little nervous with the game at this time, which means that all the bad news is amplified. The last bad news has to do with the battle pass of the game.
On Twitter, a community administrator of 343 Industries, John Junyszek, transmitted the news that there will be no XP per game in the launch. Rather, players will advance through the battle pass by completing challenges.
Hello Nick: Play and win games will be challenges that will help players to progress in the battle pass. Although this means that there is no XP per game in the launch, you are always progressing through the challenges and, therefore, the BP. We will update the blog to clarify ????
- John Junyszek (@unyshek) August 27, 2021
The Tweet transmitting this information has more than 300 responses from aureola fanatics, and almost all of them are criticizing this decision. According to the players, this system disincelling the grinding, does not reward players enough per game and make players look for challenges during games instead of playing the goals. Of course, for now, it remains to be seen if these things will be true, but one thing is clear: Aureola The fans are not happy.
I do not like this at all
I do not like this at all. It is not a very funny feeling just wanting to upload and play a couple of games just to realize that I did not achieve any real progress.
- Connor (@Connoreatspants) August 28, 2021
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there is no reason for this
Uh ... Why?
I can understand other things to a certain extent, but an XP system is a basic function present in most online games ever created. There is no reason why this is not present.
- Core of the Control Room of Delta Halo (@PunishedDelta) August 27, 2021
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Opposite of friendly for the consumer
That's the opposite of the friendly IMO for the consumer. I love that the battle pass disclose the pomo, but linking all progress to limited challenges frustrates the purpose of the friendly approach to the consumer.
- Jerasunder | I do YouTube videos (@jerasunder) August 27, 2021
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please change this
Please consider this, it is such a bad system, says you are getting comments, these comments really need to listen
- CEEWAA (@ ce3waa) August 27, 2021
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this is a really bad idea
No friend, change this. This is going to ruin the parties because people focus on challenges and do not play as a team.
This is a very, very bad idea. I have no idea how this happened through planning.
- George Berry (@killerkigurumi) August 27, 2021
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In fact, it's a horrible idea
This is a horrible idea for an XP system. There has to be a way to make the XP play the way you want, instead of being forced to play in a certain way through the XP challenges.
- CJ (@cj_initial) August 27, 2021
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there is no reason to grind
For me, it feels like That's all the progression today! You will have to play more tomorrow if you want to earn things at the battle pass through which you paid!
If I choose Moller, it should be rewarded by the extra effort ...
Maybe I'm losing something, but this does not seem good
- Johan (@ohanajohan) August 27, 2021
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ruined battle pass
Oh no. This was so promising, the child of the poster of all the battle passes and then do this ... ???? They should always be both, the normal game must also be rewarded, allowing people to progress in their terms and if they no longer have challenges, they do not throw a stick between their legs.
- Peter S. (@retro_edge) August 27, 2021
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For the love of God
So if you finish your challenges you will not be able to progress in your battle pass? Ah, for the love of God, have you not learned anything from Gears 5 and the Coalition?
- David Clay (@ RMY2410) August 27, 2021
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