Death Stranding has finally arrived and you may have noticed that the press from around the world had mixed reactions on the quality of the game. In particular, his game Atipical was considered boring by many critics, which led to scores lower than expected.
You may have been surprised by that, but know that someone was not surprised at all, and someone was Hideo Kojima. The creator of the game stated that he had known since the beginning of this trip that his work would have polarized because of his ambition to be different.
"Even with metallic genet_ I have always tried to offer something new to players or show them a new game system," said Kojima at PlayStation Access. My approach is always the same. »
Related, connected, connected: Is death an open world?
"As far as I feel like what I feel now, people are playing out of death, I think there will be positive and negative reactions," he added, via PlayStation Lifestyle. "It happens when you try to do something new, even in movies or games. If people are confronted with something they have never known before, it can be a challenge. It was the same thing when I made my first stealth title. »
I can not say whether ie death_ is really something new in terms of genres, but it is certain that it is a very different look at the kind of the world of the adventure of the action, that we have seen mistreated throughout the generation.
So, yes, it's different, and the different things are a little more difficult to get at first, even if it does not mean that they will establish something like a new longer-term genre.
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