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Psychonauts 2: No budget for Chinese translation

Double Fine Productions, Inc. is an American first-party computer game designer of Xbox Game Studios based in San Francisco, California. Established in July 2000 by Tim Schafer soon after his departure from LucasArts, Double Fine's very first two video games-- Psychonauts as well as Brütal Legend-- underperformed publishers' assumptions in spite of vital praise. The future of the firm was guaranteed when Schafer looked to several in-house prototypes developed throughout a two-week duration referred to as Amnesia Fortnight to increase as smaller sized titles, every one of which were licensed with authors and met commercial success. Schafer has considering that duplicated these Memory loss Fortnights, making use of fan-voting technicians, to aid choose and also build smaller titles. Double Fine is additionally attributed with driving interest in crowdfunding in video games, having had the ability to raise greater than US$ 3 million for the advancement of Broken Age, at the time one of the largest projects funded by Kickstarter. The business has remained to improve their independent programmer status and has actually advertised efforts to help various other, smaller sized independent developers with its authority, including ending up being a computer game author for these titles. Double Fine has actually also had the ability to obtain legal rights to remaster several of the earlier LucasArts adventure video games, including Grim Fandango, Day of the Arm, and Full Steam. The Double Fine site is likewise host to seven webcomics, which are produced by members of Double Fine's art group and are jointly referred to as the Double Fine Comic Books.

Shortly before the launch of Psychonauts 2, the wishes of Chinese fans appeared on the Internet, which would like to play the game in their native language. The community manager of Double Fine Productions, James Spafford, answered that they would like to integrate additional languages. At present, it would be checked if that will eventually be possible in the future. However, he also wondered that the implementation of the enormously extensive script would cost a great deal of work and money, which they do not currently have. This would apply especially for languages that use different alphabets, which adds additional considerations. > James Spafford finally said, We could get the chance for what we hope. However, we can not make promises and are not able to launch until the launch.

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