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Control - How to Beat Anchor

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Control Jesse Faden must resume control of The Oldest House, the Federal Office of Control (FBC) headquarters. As Jesse investigates what is happening in the house, supernatural things prevent him from venturing further. A notable boss battle in the game takes place between her and The Anchor. This strange circular object with a swirling disorder of things that continually appear clocks in this great hall. Here s how you beat the boss to keep moving forward.

Control – Welcome to the Oldest House - Walkthrough Part 1 How to beat the anchor under control

pattern and damage

The swirling orb of destruction is your big bad guy. This creature swirls continually on the spot as she waits patiently to kill you. You will notice four platforms in the room, separated by important gaps and a threatening red glow that comes out. You do not want to fall there, you will die instantly. I hope so far you have exercised your skills in levitation, because it is here that you show that you master them.

The first part of the battle focuses on rotating anchorage, as you will see it at the beginning. You want to float slowly between the platforms, monitoring the moment of its opening. When it happens, you will see a huge red orb in the middle, which constitutes the weak point of the anchor. You must fly an object directly in his mouth, damaging it. You must continually float between platforms, keeping an eye on the creature looking for this weak point.

Once you have damaged the first quarter of his health, he will start floating servants. These things will float towards you, coming from the giant mouth that The Anchor. Avoid as much as possible. In doing so, be careful not to find yourself in front of the anchorage. In doing so, when he opened his mouth, he invited to an imminent death, while he plans a radius. You will need to change platform quickly if you do not wait or look sufficiently anchor during the match. Hitting the mouth with a weapon in the middle prevents it from drawing the radius.

You will find this as a simple and easy meeting. The anchor does not do too many creative things. The aggressive general behavior of the henchmen does not bother you too much. You will not meet too many problems with the boss, as long as you prepare yourself at the huge light beam it emits.

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